![]() ![]() ![]() ![]() On top of that, a game may not appear in Discord’s game list and has to be added manually to use the overlay feature. Furthermore, the overlay can be disabled for a specific game. The problem may be that the overlay feature may have been turned off. If Discord’s game overlay is not working for you, this guide will show you the best ways to fix it.ĭiscord’s overlay feature enables you to use Discord’s text chat and other functions while in a fullscreen game, but sometimes the overlay doesn’t work on some games, and sometimes even on all games. New altered geometry batching implementation allows splitting uber batches on smaller batches, so it is now possible to render both lines and triangle primitives in expected Z-order.How to Fix Discord Overlay Not Working on Windows 11/10 for text, images or solid color bars), but line primitives were always rendered on top of everything. With such implementation it was possible to render On-Screen Display contents in expected Z-order for the same type of graphics primitives (e.g. Such batching provides optimal rendering performance and minimizes draw calls count and rendering pipeline state changes. Previously RivaTuner Statistics Server internally represented On-Screen Display contents as a few uber batches, containing all On-Screen Display geometry grouped by primitive type (for example, the first batch containing triangles representing all On-Screen Display symbols, solid color bars, and embedded images and the second batch containing all lines used to render all graphs). Slightly altered geometry batching implementation in On-Screen Display renderer. ![]() Quote Unwinder: It will change with 7.3.2 beta 2. (Taken form the comments of the 2nd Video) All lines are always rendered in a single pass after all text symbols. "That's expected behavior and result of optimized single pass overlay rendering and graphics primitives batching. The text even though it's on top most layer it's still under the diagram." I created a diagram of CPU usage of size 1x5 and moved the layer to the bottom, then created a layer with "Text=%CPU usage% %" on top of it. Graphs will always be before Text:"graphs don't respect the layer order. ![]()
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